The Principles and Processes of Interactive Design is much anticipated second edition is aimed at new designers and creatives from across the design and media disciplines who want to learn the fundamentals of designing for user experience and user interface (UX/UI) projects.
The blurring of boundaries between disciplines is leading to a new breed of hybrid designers and creative practitioners who are fusing different discipline perspectives, principles and processes to support their new practices. It is these shared principles and processes that this book explores, which include the fundamentals of design research and UX development, classic visual design topics such as colour, image, layout and typography, and more media-specific topics such as working with data, interactivity, motion and sound. It also provides essential guidance on how to present your work.
This book is part of a two-year research project that investigated the professional practices of interaction designers. The project critically evaluates the design and development pathways, processes and decision points, successes and failures of a variety of state-of-the-art interaction design projects.
This book documents the professional practices of interaction designers through a series of twelve individual case studies, making visible the design and development pathways, processes and decision points, challenges and triumphs of a variety of state-of-the-art interaction design projects. The reader follows the story of each project’s development both visually and verbally through interviews and insights from their creative teams. Our aim is to draw a spotlight on the various guises interaction design projects can take and the different ways in which they are addressed.